When you’re in the heat of battle and you get destroyed by the pegs, it’s a horrible cheap defeat. With little warning, bonus pegs can appear in the center. Some levels feature a dome shaped field that have a pinch point in the middle between two walls. This is both a great thing and a nightmare depending on where they spawn. On top of that, there’s even more additions! Bonus powers like rapid spread fire can be collected by destroying a collection of pegs that appear on the field. You can just get caught up in the action. I can’t count the number of times I’d be lost in combat and flee from my own drone. The tricky part here is getting used to your drone. Both of these new additions can be upgraded. Supers are special attacks such as laying mines for a limited period of time. Drones are tiny upgrades that orbit your ship and provide things such as extra firepower or helping you collect geoms. Sierra further adds new content by including drones and supers. It’s tricky and forces you to weigh the risk, but also push forward to get your score as high as possible to collect the important stars you need to move on in the game. The first time I destroyed a titan’s medium form, I rushed in to get my geoms, only to be in the center of a regular sized spawn pool and destroyed. In this release however, you really have to train yourself to react to the situation properly for collecting them. There are even larger ones this time that I don’t recall from GW2. They are little green bits, usually diamond shaped, that you collect from defeated foes. Speaking of which, geoms are the bait added to Geometry Wars 2 that increase your multiplier. So it’s best to take it slow, break down the titans, and work them down from large, to medium, to regular sized and destroyed for geoms. This adds a whole new strategy since using your bomb on this level could unleash a wave of foes from the destroyed giants. One stage known as Titan Planet has you facing off against giant versions of familiar shape enemies that split into smaller versions when blasted enough. Personally, maze has become one of my favorites but that doesn’t mean there isn’t new actual modes as well. Again, this gives the sense that all stages could be seen as their own game mode, giving the title tons of content and replay value. Upon clearing out a wave, you’ll gain extra time. Maze is just a level set in checkpoint mode, but you’re racing against the the clock to weave around three walls that section up the level. The different levels make all the difference however. When you finally reach a level that focuses on a mode you’re good at, it feels like you’re flying through like a pro. Boss battles need a certain number of stars to be accessed and collecting them is an increasing challenge. It’s an intense game, especially when you’re returning to previous levels to beat your high score and earn more stars. You’ll encounter various shaped fields to orbit, different alterations that change levels into almost new modes themselves, and even boss battles! At first you may look at adventure mode and think it’s rather small, but each level is actually a quality stage that you’ll want to play again. The main feature of Geometry Wars 3: Dimensions is adventure mode. It’s like you’re flying around a world in Super Mario Galaxy. Imagine the gameplay of Geometry Wars, but featuring 3d objects as the grid you move across. From the newly reformed Sierra we have an unexpected and awesome release. After playing so much of the second Geometry Wars game, I was satisfied and didn’t think the series could evolve further (see what I did there?) but this third installment is a wonderful worthwhile addition.
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